
Also, you can easily earn the eternal love of a lord by rescuing from prison), and your skills are better set up. Courtship is easier (you can run errands for your prospective husband to raise relationship.

This way, you'll have an easier time getting a hold of a city or castle, which is what you really want). However, courtship is more difficult, and you start with worse skill selection.įemales have a harder time getting renown, don't get a fief when they join a kingdom (not really a disadvantage, since a regular fief is a pain in the butt that will likely just get pillaged. Males start with more renown, and their wives can manage their kingdom in the lieu of a companion. If there's any game concept you don't understand, just ask. Based on among others, the Turks, they have highly specialised light infantry and heavy cavalry. The Sarranid Sultanate are a powerful if fragile desert-dwelling kingdom. The Kingdom of the Rhodoks, a mountain dwelling kingdom, with strong and stoic infantry that form excellent shieldwalls and crossbow lines. Nordic troops are excellent on the attack and defense, but lack mobility. The Kingdom of the Nords, Vikings with throwing axes. Unsurprised, they make great use of horse archers and light cavalry, making them fast and effective in an open environment. The Khergit Kharnate, Mongols by any other name. The Kingdom of the Vaegirs, a Russian expy that uses powerful archers and a strong core of infantry to produce numerically strong armies.

The Kingdom of Swadia, based on a typical feudal European kingdom, known for it's devastating if expensive heavy cavalry. Map Basically, there are six factions all based on verious feudal nations.
